Chilla’s Art Night Security places the player in the role of a night guard working a quiet shift inside a multi-floor Japanese facility. The first tasks are straightforward—monitor cameras, walk patrol routes, and log small disturbances. The environment appears still, almost frozen in routine, but small inconsistencies begin to surface. Lights flicker without cause, objects shift position, and monitors show static at irregular intervals. The job remains the same, but each floor brings new visual and audio cues that something unseen is building beneath the surface.
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The game doesn’t rely on jump scares but instead uses slow changes in behavior, subtle movements in the background, and environmental details to build discomfort. The facility’s structure itself becomes unreliable, with layout changes, broken pathways, and audio loops that seem out of place. Players are encouraged to pay attention to what feels off, rather than what is obviously dangerous. The game tracks how long players linger in specific areas or how they react to scripted events, creating a different rhythm depending on their choices.
With an optional VHS-style visual filter, Night Security replicates the look of early surveillance footage, blending grainy textures with dim lighting. The setting draws from Japanese horror aesthetics—tight hallways, ambient noise, and realistic environments that contrast with the surreal events. As players descend floor by floor, tension increases and options narrow. Two different endings are available, each tied to behavior across the entire shift. Whether players follow procedure or deviate from protocol influences the outcome and how the final hours unfold.
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